several sunlit days
man some anons are on point with their suggestions
WHAT IN THE NAME OF GOD DID I JUST FINDNOOOOO I NEED THIS. NINTENDO GET PERMISSION AND MAKE IT HAPPEN. pleeeeeeeeaseee
Some questions answered, some not.
For the most part I was most interested in lore questions of the past as opposed to incessantly nitpicking releases. I do feel many of the fans who try to talk to devs have a terrible habit of getting wrapped up in their own anxieties and questions as opposed to listening to what devs have to say.
PLEASE keep in mind not all devs think alike, and many of what I gathered are personal perceptions and they may change over time with the direction of the whole of ArenaNet. One person does not represent the entirety of the company or the releases.
Mathew Medina was the really nice dev I got to talk with the most in-depth with. He was responsible for the Krytan language visuals, some scripts, and a lot of the NPC dialogues.
Meelad Sadet was the newer community manager and he was a pleasure to talk to about the player fans and their creations.
So to simply throw down what I got in bullet points, here you go~
- Asura are the most adaptive race of all. From the hair to the dress and to the language they speak, they altered themselves to fit in better to take advantage of the most people as quick as possible.
- The ‘common’ language, while generally being a game mechanic that makes the most sense, DOES have a piece in the lore. In the previous cycles of dragons eradicating species in the past, there was an incident, led by Glint, when she saved portions of several species in her small haven, she was able to communicate telepathically with them, but they all had different languages and couldn’t speak to each other. When that attack ended, the surviving people banded together in a ‘maybe we can win if we can talk to eachother.’ Some races were too proud to do so, and not enough banded together to take down the dragons. Hence the few remaining fragments of those species are the few that spoke common and found ways to survive, even if they weren’t the majority of their race.
- Asura DO have their own language they keep to themselves beyond ‘common’. Bookah is a word from that language.
- (from lore dev) The relationship of Kudu and Snaff is important! The Master/Apprentice relationship is referenced many times, with Snaff/Kudu, Snaff/Zojja, and Zojja/Taimi. Kudu’s work with Snaff does have importance and the lore dev said he would love to talk about it, but he can’t yet.
- I proposed the alternate asura anatomy idea that I run with and most devs found that interesting, but had not thought of that. They did not outright refute it, but did agree with me that asura have emulated nearby cultures to their advantage and gender roles does seem a feasable thing for them to have adopted. Sexual discrimination between the races is INTENDED to be at a minimum, but when referencing the armor discrepancies it was more about what the departments would thing would sell well.
- Relationships are an important part of the stories they are trying to tell. Interspecies romantic relationships were not on their agenda just yet, but they are very happy to be exploring what they can. It’s a delicate situation, but they are making bigger changes than most games. They’ve gathered a ton of flak with Kasmeer and Marjory, but are hoping to be able to push where they can. All sexual preferences are generally accepted throughout Tyria among all races. Interspecies has yet to really be pushed.
- 'Glint baby' theory received many winks and nods, but no words.
I feel one of the biggest things players want in terms of location is going back to Cantha. It turns out it’s a HUGE sore spot in terms of PR and discrimination. (This was all new information to me.) It turns out Factions and references to Cantha made a terrible backlash with all the ‘oriental’ cultures. The different aesthetics of Chinese, Japanese, Korean, and general ‘oriental’ cultures being mashed together was a PR disaster. It took a lot of nursing and backtracking and removal of anything ‘Canthan’ for GW2 to be released, which was one of the reasons behind the fallen district everyone believes WAS the Canthan district in DR. It has very little to do with lore and a lot to do with cultural appropriation. In short ‘Cantha’ was nearly universally regarded as offensive, and that is why it will be a long time and a lot of delicate rebuilding from scratch before we visit it again. An interesting note is that the Chinese release is also a dip in to how that culture feels about the content and will be adjusted accordingly. Cantha is still important, but if/when we go back it will be very very VERY different than Factions. (An established aside is that Kourna will be much easier to come back to as content because it did not generate the same disaster.)
(From Meelad) Movements are being made about involving the community creative efforts in a stronger way. He wants to be able to highlight what we as players do and seemed VERY interested in my animation idea for “Lion’s Arch: Home” and cannot make promises, but would love to support it. He also wishes that infighting within the fanbase would happen less and does encourage helping eachother and informing eachother when we’re making ludicrous demands. Conversation is better! We are being seen.
I made a lot of connections and rubbed with a lot of elbows. The experience was very positive. The devs are incredibly impassioned with their game and their work. Our dissent is being noted, but they cannot respond to everyone. The forums are still the place to go if you want to be heard.